Helping Five Companies Build Design Capability

Design Leadership · Product Strategy · Capability Building · Inclusive Design

Overview

I led design across five companies at once, Four kept investing in design afterwards.

The programme: The Design Age Institute at the Royal College of Art (RCA) brought together five external companies to build products and services for an ageing population. Each company had a different product, business model, team structure and level of design maturity, but all were facing a similar challenge: they needed stronger design leadership to turn ambitious ideas into meaningful products.

‍My role: Design Manager & Consultant. I led design across all five companies at the same time.

‍The goal: Leave each team better at making design decisions than when I arrived.
‍

Impact

• 4 of 5 organisations kept investing in design after the programme

• 12+ user research sessions and workshops across all five companies

• 10+ companies and partners trained in human-centred design

• 65% improvement in usability, measured through RCA evaluations

• 75% improvement in design quality across the five projects within six months
(final programme report)

* Much of this work is covered by confidentiality agreements, so this page focuses on my role, approach and impact rather than product details.

The Leadership Challenge

Five companies. Five different products. One shared problem: they needed stronger design leadership to turn ambitious ideas into products people would want.

Their starting points varied widely:
• Some had never done meaningful user research.
• Some had strong engineering but struggled to turn technology into useful products.
• Some needed help defining the opportunity.
• Others needed to turn user insight into design decisions.

No single process would work for all five. My job was to work out what each team needed, then give the right amount of direction and challenge without taking ownership away from them.

That meant constantly moving between strategic and practical leadership. Sometimes I was coaching a founder. Sometimes I was challenging a product decision. Sometimes I was facilitating research. Sometimes I was bringing in specialist expertise.

My approach: diagnose first

Before deciding how to help, I asked five questions of each company:
‍
1. Business: What are they trying to achieve?

2.
Users: What do they really know about the people they're designing for?

3.
Product: What are they proposing, and what assumptions sit behind it?

4.
Capability: What can the team confidently do themselves?

5.
Constraints: What could stop the idea from succeeding?

The answers showed where design could have the most impact, and let me change my role from team to team. I adapted my involvement from light-touch coaching to hands-on leadership.

For one project I stepped in as interim Head of Design, running detailed design reviews and coaching the engineering team directly. Every project followed the same underlying method: understand people's needs, prototype, test, learn, iterate, and repeat until the deadline.

Each project was evaluated and validated through the same underlying methodology:

→Understanding people's needs
→ prototyping
→ testing
→ learning
→ iterating
→ and deciding / repeating.
....Until the final deadline.

Five organisations, five different roles

01 — Centaur Robotics
↗

Centaur Robotics: designing for the realities of older users

What they were building: A self-balancing electric vehicle (EV) for older adults.
‍
‍The issue: The controls needed to work for people with arthritis and limited dexterity.
‍
‍What I did: Led two full-day workshops with 20+ older adults. Engineers and the product team took part. We tested button types, icons and placement on physical prototypes.
‍
‍Outcome: User evidence turned into concrete decisions about how people could control the vehicle safely and confidently.
‍
‍My role: Research leadership · Cross-functional facilitation · Product decisions

02 — Briteyellow
↗

Briteyellow: changing what the team thought it needed to solve

What they were building: An extended reality (XR) train journey planner and navigation experience for older adults.
‍
‍The issue: Strong technical skills, but little UX or research capability, and a focus on delivering a solution before understanding the problem.
‍
‍What I did: Reshaped the design brief and moved the team towards exploration, research and iteration. I helped them identify the UX and research skills they needed.
‍
‍Outcome: The work contributed to 6 commercial bids with Transport for Wales, and the proposition moved towards UK-wide deployment.

‍My role: Product direction · Leadership coaching · Stakeholder alignment

03 — Invisible Creations
↗

Invisible Creations: making inclusive products desirable, not just functional

What they were building: Mobility products that help older people stay independent without the stigma of "assistive" products.

‍The issue: A capability gap in design.

‍What I did: Sourced external design support and led research with 12+ older adults using physical prototypes, VR, surveys and interviews. We looked at how people move around homes and gardens, not just at the grab rail itself.

‍Outcome: Assistive features became part of attractive everyday objects, such as garden products, window boxes and outdoor lighting. The range is now sold through B&Q.

‍My role: Capability building · External design direction · Product strategy

04 — Supersmith
↗

Supersmith: turning user insight into a product people want to live with
‍

What they were building: A three-wheeled mobility scooter that seats riders at 90% of standing height, to avoid the awkward social dynamics of sitting low.

‍The issue: Making the design communicate modernity, durability and safety.

‍What I did: Coached the team rather than taking over the design. I helped them link user insight to product decisions and challenged how the look of the product expressed its values.

‍Outcome: The team understood how product design, user perception and brand positioning work together.

‍My role: Design coaching · Product positioning · Design direction

05 — Applied Information Group
↗

Applied Information Group: turning inclusive research into something that scales

What they were building: A national walking and cycling wayfinding system for an ageing, increasingly diverse population.

‍What I did: Guided the team in creating an Inclusive Wayfinding Toolkit, bringing together research and design principles on mobility, socialising, access to services, safety and confidence.

‍Outcome: A framework that can shape wayfinding across different places and organisations, and feeds into wider discussions on ageing and inclusive design.

‍My role: Design strategy · Inclusive design · Framework development

How I led across the programme

Set direction and kept a steady rhythm
I agreed goals and milestones with each team at kick-off, then held weekly check-ins with all five. These surfaced problems early, kept scope under control, and kept user needs visible when technical or commercial pressure grew.

Taught teams to use testing to make decisions
Many teams had never run structured research. I helped them decide what they needed to learn, find their riskiest assumptions, and design sessions around real user behaviour. In sessions I coached them to avoid leading questions. Afterwards I helped them separate observations from assumptions.

This moved teams from "users said they liked it" to "this evidence tells us to change X."

‍
The method fitted the product: workshops with physical controls for the EV, and prototypes, VR, surveys and interviews for the grab rail.

Contextual understanding

VR & physical prototypes' testing

Product feedback & comparison surveys

Made risk visible early
Risk came from many places: user needs, technology, funding, commercial viability, skills and stakeholders. I helped teams spot risks early, challenge assumptions, bring in specialists, and think through route-to-market, funding and agency choices.

‍The goal wasn't to remove risk. It was to make uncertainty visible early enough to act on.

Building capability, not dependency

A few months in, I ran a human centered design training session for more than ten companies and programme partners. It gave them practical tools, templates and frameworks.

The bigger aim was cultural. Many teams saw design as the last step of delivery. I wanted them to see it as a way to choose better opportunities earlier.

"Design isn't just how you make something. It's how you decide what is worth making."

The programme's processes, templates and frameworks became part of the RCA's reusable toolkit for future programmes.

You can read a summary of this talk here.

Snapshot of me providing training

Design Maturity Level Framework explained across all companies

What changed

The numbers (see the top of the page) mattered, but the clearest sign of progress was the questions teams started asking.

Before: "What should we build?"
‍
‍After:
•
"Who are we building this for?"
• "What evidence do we have?"
• "What problem are we actually solving?"

What I took from it

Good design leadership means knowing what the organisation needs from you

Sometimes that's setting direction. Sometimes it's coaching, or building skills, or stepping in directly.

The best moments weren't when I produced the best design. They were when a founder, engineer or product lead made a better decision because of our work together.

That's the kind of design leadership I want to practise: creating the clarity, capability and confidence for organisations to move forward.